Through my practice, I explore aspects of virtual culture in relation to its aesthetic of hyper-stimulation and sensory overload. The ‘wire-frame’ aesthetic of computer game production inspires the forms of my plastic sculptural works. My digital prints are collaged images of satellite glitches, appropriated from the Internet. Although the colors and materials I use are synthetic and garish, they are combined and rendered in a way that is intricate, gestural and references the hand-made. My works play on aspects of the virtual versus the physical, using the tools and materials of high-tech/digital culture juxtaposed with the handmade and tactile. I aim to create an aesthetic that simultaneously alludes to craft traditions, weaving, knitting, basket making etc; as well as virtual space, neural networks, cloud computing, information and bio-tech.